![]() ![]() Now obviously these races you’ll encounter have a lot more to them than the ones in Medieval 2, but I wanted to drive home the idea that your faction is untouched by this new world. Whether you discover it or not, you’ll play your campaign the exact same, but if you do go there, you’ll have something new to fight. ![]() After a certain number of turns you may discover America, and there’s new and interesting factions over there to fight, that play and look different and have different architecture and landscapes. I want to make a comparison to one of the previous games in the franchise, Medieval 2 Total War. However, the most notable change is now you have the chance of coming across 4 new races in some expanded territories to the south and to the west. The faction you play will behave 95% identical to how they did before. Your lord or race will start in the same place, their mechanics will be the same, their quests, buildings, units, skills and objectives will largely be the same, there are some slight variations to one or two technologies or events here and there, certainly not something that changes the playthrough that much. However the mortal empires campaign, if you’re playing as one of the old races is basically a mirror copy to the old game. ![]()
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